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Supported Target Platforms

Supported Hardware

Kanzi supports a wide range of embedded hardware, including but not limited to:

  • Intel Atom
  • Rasberry PI (Zero, 1,2, 3, and 4)
  • Nvidia Tegra 3/4/K1/X1
  • NXP/Freescale i.MX6/i.MX8
  • Qualcomm Snapdragon family
  • Renesas R-Car H3/M3/D3, H2/M2, D1H
  • ST Accordo5
  • Texas Instruments Jacinto 6 / 6 Eco / 5 / 5 eco / 4

Supported Operating Systems

Kanzi Runtime runs on the following operating systems: 

  • Android
  • Linux
  • Nucleus
  • QNX
  • Windows

Want to find out if your platform is supported? Contact Us.

Technical Requirements

Minimum system requirements for developing with Kanzi:

Kanzi Studio

  • On a PC: 64-bit Windows 7 SP1, 8.1, and 10 Anniversary Update (version 1607) or newer
  • On a Mac: Any of the above Windows versions in Boot Camp, or OS X with VMware Fusion or Parallels Desktop
  • 8 GB of free disk space
  • 1 GB of RAM (2 GB recommended)
  • Graphics card compatible with OpenGL 3.3 or later and graphics card drivers no more than 12 months old
  • For developing application logic with Kanzi Engine:
    • Visual Studio 2015 or Visual Studio 2013 with latest updates
    • .NET framework 4.7.1

Kanzi Engine on Target Platform

  • Support for OpenGL ES 2.0 or higher
  • C++ 98 TR1 compiler

Supported File Formats


  • .png, including alpha channel
  • .tga, including alpha channel
  • .psd, including layers.
  • .dds, can contain cubemaps, mipmaps, or both
  • .bmp, .exr, .gif, .hdr, .ico, .iff, .jng, .jpg, .jpeg, .jif, .mng, .pcx, .pmb, .pgm, .ppm, .pfm, .pict, .ras, .sgi, .tiff, .tif, .wbmp, .xmb, and .xpm


  • COLLADA (.dae) for meshes and animations
  • Filmbox (.fbx) for meshes, animations, and splines
  • Geometry definitions (.obj) for meshes


  • TrueType
  • OpenType
  • Bitmap